So i just beat Yakuza Kiwami right after Yakuza 0(one of the best game i have ever played) and im completely shocked how indescribable bad this game was. This is the unofficial subreddit for Sega's long-running game series, Yakuza, known in Japan as Ryū ga Gotoku. >>537013718 idk I find it hard to rank the games, 4 is my personal favorite 6 is still really good the story is a little meh at times I would still say 0,1,2 have the best stories and k2 uses the same combat as 6 which I personally like >> Who knew fighting the exact same boss dozens of times wouldn't be fun? If it was the odd fight and all the minigames i would have loved it, but, when he pops out another bin or manhole for the 100th time, it wears thin. The most marvellous thing about Yakuza Kiwami is how it manages to simultaneously feel like a loving remake of the original game, and also how it’s retrofitted to almost feel like a natural sequel to Yakuza 0.There’s a lot of amazing callbacks to that game, from a whole pocket racer substory, to Kiryu simply lamenting how he lost all of the casino money he earned in the 80s boom. Majima Everywhere system is annoying The Majima Everywhere system features the fan favorite character Goro Majima who sneaks up on Kiryu around the city and challenges him to random fights. I have to say, the sheer amount of stuff you can do (and need to do for trophies) in such a small map, are amazing. Fighting Majima was pretty exciting in the original, but the effect is lost when he's popping out of everything at you. Makes it unfun when you run around in premium adventure just to have a Majima appear. Only issue is it can get a bit annoying/repetitive after a while, so that's why you really wanna get that Tiger Drop asap as it makes things way quicker in dealing with him. I skimmed the first couple pages of discussions but couldn't find anything about it. Literally everything about this game is bad. ... - Majima everywhere - All items, including gambling items Edited March 18, 2018 by BB-BakkerJ. Rina Rukawa Everywhere! Press J to jump to the feed. Meaning, yes I get tired of being jumped. Yakuza Kiwami is a PS4 remake of the very first Yakuza game, which initially released on the PS2 in 2005. Press question mark to learn the rest of the keyboard shortcuts. I think Majima encounters are more fun than Mr. Shakedown in 0. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There’s also the Majima Everywhere mechanic, which is both interesting and annoying. The Majima Everywhere system is the other big change, and unfortunately I wasn't as keen on that. Other than that Majima everywhere adds a fun and rewarding challenge to the game. Before I started the game I couldn’t find a guide either so I jumped blindly into it. Pocket Circuit is somewhat annoying, you basically have to finish all of Pocket Circuit to stand a chance as you must beat Majima 3 times. Rina Rukawa Everywhere: Replaces Goro Majima, and each of his suits/skins with Rina! Link to post I've since moved on to Kiwami 2 and am about to finish that - I was just curious if there's something I missed, or did incorrectly? You could see him, he chases you, etc. Share this post. By using our Services or clicking I agree, you agree to our use of cookies. One of his annoying moves is a rolling evasion while shooting. Currently trying to get 100% completion and have maxed out all skill trees. Players will get to enjoy the next chapter of series protagonist Kazuma Kiryu and the wild antics of a previous protagonist now becoming annoying antagonist Goro Majima. Cookies help us deliver our Services. Majima in new game plus is really annoying. Did you do the events where Majima’s subordinate emailed you with a hint about where Majima was hiding? So I should probally finish Majima in premium adventure and I won't have to do blackjack from scratch? I just fought Breaker Majima by waiting for him to finish his 10 second combo, doing as many light attacks as I can get away with before he dodges to my flank, and then waiting another 10 seconds for him to finish his combo again. Wasn't thrilled about having to keep fighting him after maxing it out. When I ask this I don’t mean when there was a certain gimmick to it like having Majima be a hostess or when you fought him in that big game. In it, Colm and Jamie sit down straight after the Sheffield United game to discuss another win on the road for United. You play as Kazuma Kiryu throughout here. Fighting a strong Majima is a fun challenge. Whatever his name was, i almost always lost with him, i only got 1 win with each of GP's hes in, tough without him i win easly. Well, the boss fights are not the strong part of the Yakuza games. I just pretend its metanarrtive and this is how Kiryu feels about it at this point. Majima everywhere is pretty boring yes.What makes it worse for me is the fact that they had some perfectly fine,amazing good tracks for every stance he has in Yakuza 0 and they didn't make them playable in the fights.Wouldn't make the fights that less boring but it would've helped more than listening to the same track for 100 times. What if I only got half the needed amount for poker or something? 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