[4] According to Super Smash Bros. series creator Masahiro Sakurai, he included Dr. Mario because of his liking of the Dr. Mario series' soundtrack and his desire to include some of its songs for Melee. Let’s start with Doc’s character concept. However, Dr. Mario has received a few nerfs. For example, he is a generally slower yet slightly stronger fighter than Mario. Quasar Mod Manager1-Click Install. Dr. Mario, like the rest of the playable characters, has three different trophies dedicated to him. Dr. Mario is a returning fighter in Super Smash Bros. The maximum height that can be gained from this move is greater than that of Super Jump Punch, although this requires extremely fast button mashing. His overall mobility remains largely unaltered from his previous appearance, resulting in him now being much slower relative to the roster, considering as most other fighters have received buffs to their mobility. Ultimate. ESAM and MkLeo also believed Dr. Mario's buffs helped him in certain character matchups he struggled with prior, such as their mains Pikachu and Joker, respectively. Up Smash: Dr. Mario does a headbutt. This angle also makes its beginning frames capable of edgeguarding, unlike his normal self's up aerial. However, Dr. Mario's overall tournament representation has been poor throughout the game's lifespan, making his true tier standing debatable; while some such as Goblin believe he is underrated due to his strong punishes and high damage output, he is generally regarded as a mid, low or even bottom-tier character, with most players drawing comparisons to Mario being a much better character, contrasting Dr. Marioâs slow speed and abysmal recovery. Other noticeable differences between Dr. Mario and Mario are seen in their movesets and, by extension, their playstyles. Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral ground attack). Dr. Mario (マリオ, Mario) is a veteran fighter in the game Super Smash Bros. Universe. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario universe and Yoshi. This online game is part of the Arcade, Puzzle, NES, and Mario gaming categories. In 1.1.0, Super Sheet was buffed, as reflected projectiles are now somewhat stronger. Official artwork of Dr. Mario from Dr. Mario World. Flags . Dr. Mario is simply Mario wearing a doctor's garb. Because of these changes, he is better in Ultimate, but nowhere as close to his Melee incarnation, where he was a high or mid tier. Dr. Mario's reference sprite was created by Friend Alias, who is … Issues. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to characters like Incineroar. Updates. Dr. Mario's fighter spirit can be obtained by completing Classic Mode. [1] When an experiment goes wrong, the hospital is flooded with three differently colored types of Viruses. Each fighter spirit has an alternate version that replaces it with the fighter's artwork in Ultimate. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Most of Dr. Mario's attacks deal more damage than Mario's equivalent moves. It can KO at percentages as low as 60% if followed up with Dr. Tornado at the sides of the stage, though this is also reliant on reads. Lui$ is thinking of picking him back up as a co-main with Fox due to these buffs. Strengths. Overall, Dr. Mario's strengths are outweighed by his weaknesses. Despite the sound effects having been removed from the Sound Test, as well as Dr. Mario having no Sound Test section in. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wa… Embed. Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. Merry Thanksgiving. Performs a dropkick while climbing up. Dr. Mario has also made a number of cameos outside of his home series. Super Jump Punch is also an extremely effective out of shield option thanks to its frame 3 startup, much like Mario's version. Taunting next to Little Mac on Tomodachi Life. Using his down aerial on Wario on Skyworld. However, Dr. Mario's flaws are significantly more noticeable in comparison to Mario's. This area is populated by viruses of three colors — red, yellow, and blue — which stay in their starting position until removed. Aside from having an updated idle animation, slightly higher traction compared to Mario, an altered animation for his side special, as well as receiving a new back throw and down aerial, he has not been further decloned. Leave a like if you enjoyed! Nothing can keep this doctor away. Flags . However, they are also joined by several other doctors (including Luigi, Yoshi, Toad, Toadette, Bowser Jr., Ludwig, Wendy, Wario, Waluigi, Princess Daisy, Rosalina, Luma, Donkey Kong, and Diddy Kong) and, for the first time in the series, assistants from a variety of species within the Mario series. Dr. Mario debuted in Super Smash Bros. Melee as an unlockable character, and returns in that capacity in both Super Smash Bros. 4 and Super Smash Bros. Thanks. By connecting a line of three or more halves of Megavitamins to a Virus of the corresponding color, the Virus disintegrates. As such, it is a deadly edgeguarding tool, although it is a bit risky due to Dr. Mario's poor recovery. Dr. Mario's gameplay sees Dr. Mario periodically throw Megavitamins into a prescription bottle. Brain Age: Train Your Brain in Minutes a Day! There will also be new stages added to the game later today, as per the tweet below from the Dr. Mario World official account: Yellow: "New stages will be added on Dec. 16 at 10 PM PT! Nevertheless, the buffs heâs received have prevented him from dropping further. Most notably, he appears in the WarioWare series series via two microgames based on his debut game, while his medical garb can be unlocked in Super Mario Maker and Super Mario Odyssey. Crusade, and Super Smash Bros. Legacy XP. Identical to Mario's. When unlocked, he is fought at New Donk City Hall. However, up aerial's launch angle also makes it much less effective at starting combos when SHFFed or juggling compared to Mario's. Can combo into itself at low percentages, and into aerials at higher percentages. A series of clothesline spins. When coupled with its high damage output, very high knockback scaling and autolink angle, it is useful for edge-guarding, warding off edgeguarders, and even out-prioritizing attacks, and it also possesses excellent KO potential. This page was last edited on November 30, 2020, at 21:04. His Classic Mode trophy is as follows: Dr. Mario Dr. Mario is a fair-skinned man with brown hair and a dark-brown, ragged mustache, similar to his normal self. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. It functions better as an attack than a recovery option, as it has great KO potential and fast startup, which can make it a deadly. The stage before Master Hand with the trio of Warios references their rivarly from Dr. Mario 64. This move can be used to aid in recovery, as mashing the B button will make Dr. Mario rise up. In Super Smash Bros., Dr. Mario was briefly mentioned in Mario's biography as one of his many other past professions. His fast frame data enables him to pressure, combo and/or punish the opponent effectively at close range, while his above-average damage output makes him capable of KOing easily. Dr. Mario returns as an unlockable character in Super Smash Bros. Embed. Dr. Mario (ãã¯ã¿ã¼ããªãª, Doctor Mario) is a playable character in Super Smash Bros. Super Smash Bros.: Dr. Mario - Source Gaming. Pre Alpha Wikis. Overview. While Dr. Mario remains a full clone of Mario, he is not classified as an Echo Fighter. Overall, these changes had little to no effect whatsoever on Dr. Mario's competitive viability. A legsweep. His moveset appears to be similar to the previous game, though he has a new Down-Air which appears to serve as a powerful spike. Aside from these changes, Dr. Mario has also gained a new down aerial, which possesses meteor smashing potential like his normal self's forward aerial. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Due to his overall recovery granting noticeably less vertical distance compared to Mario's, Dr. Mario is very vulnerable to gimping and edgeguards. Admin. This page was last edited on December 16, 2020, at 17:00. He’s also got respectable hard-coded combos stemming from his throws and down tilt, allowing him to rack up even more damage when needed. Useful for spacing and comes out quickly. In Super Smash Bros. Melee, Dr. Mario appeared as an unlockable character with a similar moveset as Mario. A great combo starter, as it can combo into up aerial, Super Jump Punch, and Dr. Tornado, all of which serve as KO confirms. His attributes lie within the same spectrum as both Mario and Luigi. A 360º breakdance sweep kick. License. 2. He is a secret character and considered to be a " clone " of Mario, since he is … Attacking Link with his forward smash on New Pork City. The doctor is in, and he has a few qualities that separate him from that regular “Mario” guy, whoever that is. Although it may seem he has only three like most fighters, the colors of the pills in the animation where he throws them are random (namely, only the first two are, and the two he pulls out next are the same colors as the first two), totaling up to 81 combinations. How's it going? Heaves the opponent upward. [4] On a lesser note, some of Dr. Mario's animations are less energetic and thus make him appear more serious and contemplative, which Sakurai jokingly said "make him seem like an old man."[4]. After using an amiibo, when Mario grabs a Mystery Mushroom he takes on the amiibo character's appearance, complete with character-specific animations and sound effects. His Megavitamins and Dr. Tornado have also been given notable improvements; the Megavitamins deal enough damage and knockback to cause opponents to tumble, and launch at a higher angle, making them viable as a combo starter and even giving them the ability to set up KOs. Over the last few years, I've been involved in some pretty wild adventures. However, 7.0.0 gave Dr. Mario more noticeable buffs. Unlike in Melee, Dr. Mario now properly functions as a stronger, yet slower version of Mario: he still possesses noticeably more power overall than his normal self (which has been increased even further since Melee), but he is now noticeably slower overall. Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. Dr. Mario also wears brown work shoes like his normal self, but he dons a doctor's regular form of attire: white pants, a white collared shirt, a red tie, and a white coat, as well as a stethoscope. Ultimate. Dr. Mario destroys killer viruses with his amazing vitamin capsules and spends day and night in his laboratory working on new miracle cures. A wheel kick. Up tilt is a decent anti-air and juggling tool that can KO at very high percentages, and it can also combo into itself, neutral aerial, up aerial, back aerial and Super Jump Punch, but is not as effective as a combo starter as his down tilt; however, the move's horizontal range is shorter than in SSB4, and its hitboxes start from a higher position, allowing shorter, crouching or prone characters to potentially low-profile the move. Credits roll after completing Classic Mode. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. 8.225%, 1.6x times the reflected projectile, Flips his white sheet upward. The most prominent one is his lackluster mobility, which hinders his ability to approach opponents, and renders him vulnerable to zoning and circle camping from characters with strong projectile games and high mobility, respectively, similarly to Ganondorf and Incineroar; unlike those two characters, however, Dr. Mario has an effective projectile in Megavitamins, a smaller hurtbox, effective out of shield options, and a decent reflector in Super Sheet, giving him a better defensive game in comparison. Some people asserted their argument for Doc to connect to Mario as a better version. As such, Dr. Mario is classified as Fighter #18. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. As a result, its clean hitbox makes it a viable KOing option unlike Mario's. The attack covers a wide area and travels far, so it’s best to unleash this after jumping. [4] Although Dr. Mario's design is based off his appearance in Dr. Mario, Melee modified his design by giving him dark gray pants instead of his traditional white pants. By extension, his sub-par recovery makes him a less capable edgeguarder compared to his normal self, and he retains his normal self's lack of range as well. Mario sets out to neutralize the outbreak. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate. Note: All numbers are listed as base damage, without the 1v1 multiplier. Dr. Mario heaves the opponent over him and then throws them diagonally. So you want to learn about Dr. Mario in smash ultimate? His recovery, while still poor, has nevertheless improved slightly; his Dr. Tornado has increased distance, and the readdition of directional air dodges gives him another option to possibly extend and mix up his recovery. With Link and Young Link now representing different incarnations of Link, Zelda and Sheik now representing different incarnations of Princess Zelda, and Zero Suit Samus now briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two (if Odyssey doesn't count since Dr. Mario is a costume in that game). His design is now based on a combination of his appearance as of Dr. Mario 64 and the dark gray pants he sported in Melee. Dr. Mario is a slightly slower, but stronger clone of Mario. His wall jump and ledge jump also cover less distance as a result. It gains good vertical and horizontal distance if mashed fast enough. While Lui$, Stroder, and Locus achieved decent success very early on, his recurring flaws from Smash 4 would still remain prominent, as his sluggish speed, atrocious recovery, and mediocre range would only highlight his still poor approach options. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. There is no explanation as to why the data exists; however, it is commonly inferred that he was intended to be included in Brawl's roster before being scrapped for unknown reasons. One of his biggest buffs were to his already above-average damage output; all of his moves deal much more damage (excluding his pummel and get-up attacks), which further supplements his damage-racking game and previously inconsistent KO ability. In regard to Dr. Mario's raw strength, Palutena's Guidance attributes it to his knowledge of anatomy. Doctor Finale (Final Smash) – Dr. Mario lets loose a pair of giant vitamin capsules that spiral through the air, pushing opponents away. Dr. Mario is a slightly slower, but stronger clone of Mario. Its electric properties also make it safer on shield compared to Mario's, especially if spaced. Additionally, he is referenced with the inclusion of "Dr. Mario (Melee)" as an immediately available music track for PictoChat, and the inclusion of "Chill (Dr. Mario)" as an unlockable music track for Flat Zone 2. Dr. Mario appears in Super Smash Bros. Melee as one of the thirteen new characters introduced. Unlike Mario, however, his slow mobility hinders his neutral game so much that he is largely reliant on baiting and punishing.